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  • Bit concerned what this random process is, taking up 200mb RAM . . . - Reddit
    PresentMon is a tool to capture and analyze ETW events related to swap chain presentation on Windows It can be used to trace key performance metrics for graphics applications (e g , CPU and Display frame durations and latencies) and works across different graphics APIs, different hardware configurations, and for both desktop and UWP applications
  • What is PresentMon_x64? : r computer - Reddit
    Found this post from googling this issue Having the same problem My computer has been crashing randomly the last few weeks Thought I had a virus or hardware issues until I saw in event viewer, that windows keeps running out memory Presentmon_x64 exe is using over 25GB of RAM when this happens (out of my 32 GB total)
  • PresentMon has been released! This open-source overlay gives more . . .
    Welcome to r AMD — the subreddit for all things AMD; come talk about Ryzen, Radeon, Zen4, RDNA3, EPYC, Threadripper, rumors, reviews, news and more
  • Memory leak on Nvidia drivers? : r pcmasterrace - Reddit
    PresentMon is apart of the specs monitoring overlay that apparently collects data and makes sure everything is running properly The game starts to bog down after a while reducing avg frame rates and then all of a sudden it will start stuttering like it's having trouble loading new game data into memory
  • Fix for high NVRLA. exe CPU usage is available : r nvidia - Reddit
    1 ) Uninstall "NVIDIA FrameView SDK" (will be in Windows "add or remove programs") Uninstalling FrameView SDK will prevent PresentMon_x64 exe, NVRLA exe, and nvfvsdksvc_x64 exe from running in the background or 2 ) Task Manger > Services tab and disable the FrameView service from starting up automatically
  • Detecting CPU GPU bottlenecks using Intels PresentMon
    From the chart below (I just used PresentMon's output csv and imported it on a spreadsheet editor), we can observe that the average GPU busy time is around 6 5ms, but the CPU busy is around 10ms with spikes that reach -or surpass- 20ms Long story short, the GPU can potentially deliver around 150fps, but the CPU is holding it back
  • PresentMon x64 : r computer - Reddit
    PresentMon x64 Hello everyone, I saw that I was lagging on my games and when I looked in the task
  • Question about PresentMon : r intel - Reddit
    Currently, is there a way to show stats for other components, that are not the GPU, via PresentMon? I went through all settings and could not find anything However in the CSVs created by the captures there are columns for for example CPU However their value is always N A Thank you!
  • How to Use Intel PresentMon for Benchmarking and Testing
    The GPU Busy time is Intel's newest feature in PresentMon: it's a measure of how long the graphics processor spends rendering the frame; the timer starts the moment the GPU receives the frame from a queue, to the moment when it swaps the completed frame buffer in the VRAM for a new one
  • Quick PresentMon test of the new driver : r nvidia - Reddit
    Since we're all waiting for Battlenonsense to test the new "Max FPS" feature, I thought I'd take a look at it with PresentMon Because PresentMon actually shows you the latency between when an application calls present and when that frame is actually being displayed - and this latency is usually all that a driver FPS cap can influence





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