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  • Basic Rules for Dungeons and Dragons (D D) Fifth Edition (5e . . . - D D . . .
    Recharge X–Y The notation "Recharge X–Y" means a monster can use a special ability once and that the ability then has a random chance of recharging during each subsequent round of combat At the start of each of the monster's turns, roll a d6
  • Enchantment Spells for Dungeons Dragons (D D) Fifth . . . - D D Beyond
    Dungeons and Dragons (D D) Fifth Edition (5e) Spells A comprehensive list of all official Enchantment spells for Fifth Edition
  • Indomitable - Search - D D Beyond
    As a bonus action, the creature gains a bonus to the damage roll of its next melee weapon attack that hits within the next minute The bonus equals its Strength modifier (minimum of +1) Indomitable Strength (Recharge 5–6) As a reaction when this creature takes damage, it can roll a d10 and subtract the number rolled from the damage
  • Ghost - Monsters - D D Beyond
    Possession (Recharge 6) One humanoid that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body The ghost now controls the body but doesn't deprive the target of awareness
  • Vampire - Monsters - D D Beyond
    Charm (Recharge 5–6) The vampire casts Charm Person, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 17), and the duration is 24 hours The Charmed target is a willing recipient of the vampire’s Bite, the damage of which doesn’t end the spell When the spell ends, the target is unaware it was Charmed by the vampire Shape-Shift If the vampire
  • True Polymorph - Spells - D D Beyond
    Dungeons and Dragons (D D) Fifth Edition (5e) Spell - True Polymorph - Choose one creature or nonmagical object that you can see within range You trans
  • Chimera - Monsters - D D Beyond
    A chimera is a vile combination of goat, lion, and dragon, and features the heads of all three of those creatures It likes to swoop down from the sky and engulf prey with its fiery breath before landing to attack
  • Rules Glossary - D D Beyond Basic Rules - Dungeons Dragons - Sources . . .
    Condition A condition is a temporary game state The definition of a condition says how it affects its recipient, and various rules define how to end a condition This glossary defines these conditions:
  • Possession - Rules Game Mechanics - D D Beyond
    Possession (Recharge 6): One Humanoid that the ghost can see within 5 ft of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is Incapacitated and loses control of its body The ghost now controls the body but doesn't deprive the target of awareness
  • What does a Recharge mean exactly with monster attack?
    Regarding the recharge mechanic, if a monster hits it's recharge and uses it, can they then make a regular attack or does the recharge consume their action?





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