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  • java - Multiple game instance - Stack Overflow
    I have a method createGame on Server which create an instance of a game What i want is to create another instance of the game for differents clients, but when i create another instance of the game
  • How to run multiple debug instances of a GM:S game
    I'm currently exporting the game every time I make a tiny code change and only debugging on the host instance, which is less than ideal Is there a way to configure the IDE to allow multiple instances of the game to run via the run debug buttons?
  • c# - Unity - How to properly reference the GameManager in different . . .
    Changing scenes in Unity results in Unity destroying each instance If you want to keep a specific instance GameObject across several scenes, you may use the DontDestroyOnLoad method You can pass the GameObject, this specific GameManager instance is attached to, as the parameter You'd probably want to use a singleton pattern as well for two reasons: You may not want to have two or more
  • unity game engine - Prevent an app from launching twice - Stack Overflow
    If you go to the PlayerSettings for your application (Edit > Project settings > Player) you will have a toggle named "Force Single Instance" Checking this will make sure that upon load of your application it will check if an instance is already running If so, it will prevent a second instance from starting The documentation provides some more detail for the scripting side of PlayerSettings
  • Static Access To Multiple Instance Variable - Stack Overflow
    However, now I need to manage multiple instances of the previous setup, which means that the singleton pattern breaks since each instance would need it's own singleton instance What options are there to still maintain static access to the singleton?
  • unity game engine - How to control one of multiple instances of a . . .
    My "game" read a file XML, identify some elements and instance him at runtime This instances is of a prefab So, I have a loop with a variable "ins" that create the instances: ins = (GameObject)
  • c# - XNA Game Classes - Stack Overflow
    Moreover, as the name suggests; if you have multiple Game classes, that means you are running multiple "Games" But this is not the case Instead, you do have multiple screens in a single Game To separate those screens, you can have different DrawableGameComponent It also contains its own Draw and Update methods which you can implement
  • Creating Multiple Instances of a class and distinguishing between them
    My question is how can I create a way to distinguish between multiple Instances of the Player class to updating Rating I tried some kind of ID number to select the correct class


















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